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CloseTrigger to send to animator when entering highlighted state.
#pragma strict // Required when Using UI elements. public var buttonAnimator; public var button; function SomeFunction() { //Sets the button to the highlighted state (Useful when making tutorials). buttonAnimator.SetTrigger(button.animationTriggers.highlightedTrigger); }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour {
public Animator buttonAnimator; public Button button;
void SomeFunction () { //Sets the button to the highlighted state (Useful when making tutorials). buttonAnimator.SetTrigger (button.animationTriggers.highlightedTrigger); } }