Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Terrain.basemapDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var basemapDistance: float;
public float basemapDistance;

Description

Heightmap patches beyond basemap distance will use a precomputed low res basemap.

This improves performance for far away patches. Close up Unity renders the heightmap using splat maps by blending between any amount of provided terrain textures.

	function Start () {
		Terrain.activeTerrain.basemapDistance = 100;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.basemapDistance = 100; } }