Legacy Documentation: Version 5.4
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SpriteUtility.GetSpriteUVs

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public static function GetSpriteUVs(sprite: Sprite, getAtlasData: bool): Vector2[];
public static Vector2[] GetSpriteUVs(Sprite sprite, bool getAtlasData);

Parameters

sprite If Sprite is packed, it is possible to access data as if it was on the atlas texture.

Description

Returns the generated Sprite mesh uvs.