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SparseTexture.UpdateTileRaw

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public function UpdateTileRaw(tileX: int, tileY: int, miplevel: int, data: byte[]): void;
public void UpdateTileRaw(int tileX, int tileY, int miplevel, byte[] data);

Parameters

tileX Tile X coordinate.
tileY Tile Y coordinate.
miplevel Mipmap level of the texture.
data Tile raw pixel data.

Description

Update sparse texture tile with raw pixel values.

This function behaves just like UpdateTile, except the data you pass already needs to be in the final texture format. This is mostly useful for compressed sparse textures, where you'd want to load already precompressed tile data.

See Also: UnloadTile, UpdateTile.