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CloseControls whether gravity affects this rigidbody.
If set to false the rigidbody will behave as in outer space.
var coll: Collider;
function Start() { coll = GetComponent.<Collider>(); coll.isTrigger = true; }
// Disables gravity on all rigidbodies entering this collider. function OnTriggerEnter(other: Collider) { if (other.attachedRigidbody) { other.attachedRigidbody.useGravity = false; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.isTrigger = true; } void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; } }