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CloseShould collision detection be enabled? (By default always enabled).
Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid
heavy collision detection calculations on that rigidbody.
detectCollisions
is not serialized. This means it doesn't show up in the Inspector
and when Instantiating the rigidbody or saving it in a scene, it will not be saved.
var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); }
function EnableRagdoll() { // Let the rigidbody take control and detect collisions. rb.isKinematic = false; rb.detectCollisions = true; }
function DisableRagdoll() { // Let animation control the rigidbody and ignore collisions. rb.isKinematic = true; rb.detectCollisions = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void EnableRagdoll() { rb.isKinematic = false; rb.detectCollisions = true; } void DisableRagdoll() { rb.isKinematic = true; rb.detectCollisions = false; } }