Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closert | RenderTexture object to use. |
type | Built-in temporary render texture type. |
name | Temporary render texture name. |
nameID | Temporary render texture name (as integer, see Shader.PropertyToID). |
Creates a render target identifier.
Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).
RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a BuiltinRenderTextureType, or a name.
See Also: CommandBuffer.SetRenderTarget.