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CloseThe Y coordinate of the rectangle.
This value is the same as yMin, but setting it will move the rectangle rather than resize it.
#pragma strict public class RectExample extends MonoBehaviour { function Start() { var rect: Rect = new Rect(10, 10, 50, 30); // prints: y = 10 Debug.Log("y = " + rect.y); rect.y = 20; // prints: (x:10, y:20, width:50, height:30) Debug.Log(rect); } }
using UnityEngine;
public class RectExample : MonoBehaviour { void Start() { Rect rect = new Rect(10, 10, 50, 30); // prints: y = 10 Debug.Log("y = " + rect.y);
rect.y = 20; // prints: (x:10, y:20, width:50, height:30) Debug.Log(rect); } }