Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ConfigurationBuilder.Configure

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Configure(): T;
public T Configure();

Returns

T An IStoreConfiguration known to the.

Description

Access store-specific Configuration settings.

See Also: IStoreConfiguration and IPurchasingBinder.RegisterConfiguration.

Here is an example configuring a store for initialization inside a Store class.

#pragma strict
public class MyStoreClass extends MonoBehaviour {
	function Awake() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		builder.AddProduct("levelpackfoo", ProductType.NonConsumable);
		builder.Configure.<IGooglePlayConfiguration>().SetPublicKey("MIIBIjA...j");
		UnityPurchasing.Initialize(this, builder);
	}
	public function OnInitialized(controller: IStoreController, extensions: IExtensionProvider) {
	}
	public function OnInitializeFailed(error: InitializationFailureReason) {
	}
	public function ProcessPurchase(e: PurchaseEventArgs) {
		return PurchaseProcessingResult.Complete;
	}
	public function OnPurchaseFailed(item: Product, r: PurchaseFailureReason) {
	}
}
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); builder.Configure<IGooglePlayConfiguration>().SetPublicKey("MIIBIjA...j"); UnityPurchasing.Initialize(this,builder); } public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }