Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Biases particle system sorting amongst other transparencies.
Use lower (negative) numbers to prioritize the particle system to draw closer to the front, and use higher numbers to prioritize other transparent objects.