Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.

Particle.energy

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var energy: float;
public float energy;

Description

The energy of the particle.

This is the time in seconds for how long this particle will remain alive. When the energy drops below zero the the Particle will be killed.

The energy is also used for UV animation:
If energy equals Particle.startEnergy the first tile will be used.
If energy equals 0 the last tile will be used.

See Also: Particles documentation.