Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkWriter.StartMessage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function StartMessage(msgType: short): void;
public void StartMessage(short msgType);

Parameters

msgType Message type.

Description

This begins a new message, which should be completed with FinishMessage() once the payload has been written.

no example available in JavaScript
short myMsgType = 444;

NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType ); writer.Write("test data"); writer.FinishMessage(); myClient.Send(writer, 0);