hostId | Id of udp socket used to check for event. |
connectionId | Connection id for event. |
channelId | Channel id for data event. |
buffer | Prepared incoming buffer. |
bufferSize | Prepared buffer size. |
receivedSize | Actually received length. |
error | Possible error. |
Similar to Receive() but will ask only provided host. It for example allows to mix server/client in the same game.