hostId | Host (actually socket) id for this connection. |
error | Return kOk on success, otherwise a one-byte error code. |
xboxOneEndPoint | A valid System.EndPoint. |
exceptionConnectionId | 0 in the case of a default connection. |
int ConnectionId on success (otherwise zero).
Try to establish connection to other peer, where the peer is specified using a C# System.EndPoint.
This is primarily useful on platforms (such as Xbox One) that require passing in special structures representing the remote host (as compared to the usual IP/port combination).
This is also useful for libraries relying on using an IPEndPoint object.