Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServerSimple.UpdateConnections

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function UpdateConnections(): void;
public void UpdateConnections();

Description

This function causes pending outgoing data on connections to be sent, but unlike Update() it works when the server is not listening.

When the server is using externally added connections and the dontListen flag is set, the regular connection flush in the Update() function does not happen. In this case, UpdateConnections can be called to pump the external connections. This is an advanced usage that should not be required unless the server uses custom NetworkConnection classes that do not use the built-in transport layer.