Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.SendByChannelToAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SendByChannelToAll(msgType: short, msg: Networking.MessageBase, channelId: int): bool;
public static bool SendByChannelToAll(short msgType, Networking.MessageBase msg, int channelId);

Parameters

msgType The message id.
msg The message to send.
channelId The transport layer channel to use.

Returns

bool True if the message was sent.

Description

Sends a network message to all connected clients on a specified transport layer QoS channel.