Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.OnMatchCreate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function OnMatchCreate(success: bool, extendedInfo: string, matchInfo: Networking.Match.MatchInfo): void;
public void OnMatchCreate(bool success, string extendedInfo, Networking.Match.MatchInfo matchInfo);

Parameters

success Indicates if the request succeeded.
extendedInfo A text description for the error if success is false.
matchInfo The information about the newly created match.

Description

Callback that happens when a NetworkMatch.CreateMatch request has been processed on the server.