Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.GetStartPosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetStartPosition(): Transform;
public Transform GetStartPosition();

Returns

Transform Returns the transform to spawn a player at, or null.

Description

This finds a spawn position based on NetworkStartPosition objects in the scene.

This is used by the default implementation of OnServerAddPlayer.