Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThis is true if the client loaded a new scene when connecting to the server.
This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.