Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closebuffer | Data to process. |
receivedSize | Size of the data to process. |
channelId | Channel the data was recieved on. |
This makes the connection process the data contained in the buffer, and call handler functions.
The data is assumed to have come from the network, and contains network messages.
This function is used by network connections when they receive data.