Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closedata | Data to send. |
numBytes | Number of bytes of data. |
channelId | The QoS channel to send data on. |
bool True if successfully sent.
This sends the data in an array of bytes to the server that the client is connected to.
The data must be properly formatted.