Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.privateAddress

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var privateAddress: string;
public string privateAddress;

Description

The private network address supplied for this direct connect info.

The private network address contains the address supplied by this member when it created or joined a match. This property is optional, and will not contain information if you do not assign this value when a player creates or joins a match.

The purpose of assigning this value is so that you can broadcast one player's local network address to other players directly across a Local Area Network, allowing them to connect directly to each other.