Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseDefines received buffer size for web socket host; you should set this to the size of the biggest legal frame that you support. If the frame size is exceeded, there is no error, but the buffer will spill to the user callback when full. In case zero 4k buffer will be used. Default value is zero.