Legacy Documentation: Version 5.4
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ClientScene.Ready

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public static function Ready(conn: Networking.NetworkConnection): bool;
public static bool Ready(Networking.NetworkConnection conn);

Parameters

conn The client connection which is ready.

Description

Signal that the client connection is ready to enter the game.

This could be for example when a client enters an ongoing game and has finished loading the current scene. The server should respond to the SYSTEM_READY event with an appropriate handler which instantiates the players object for example.

no example available in JavaScript
function Start() {
    NetworkServer.Instance.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage);
}

// On the client side function OnLevelWasLoaded() { Debug.Log("Finished loading " + Application.loadedLevelName); NetworkClient.Instance.Ready(); }

// On the server side function OnPlayerReadyMessage(conn : NetworkConnection, reader : NetworkReader) { // create the player object on the server GameObject thePlayer = SpawnPlayer(Vector3.zero, "player");

// This spawns the new player on all clients NetworkServer.Instance.PlayerIsReady(conn, conn.player,"player"); }