Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MovieTexture.duration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var duration: float;
public float duration;

Description

The time, in seconds, that the movie takes to play back completely.

Note that duration is only available once the movie has started. Until then duration will return -1. If you need to know the duration of a movie before it is played, consider extracting this information offline and creating a text asset. You can then look up the duration given the movie name.

	var mov: MovieTexture;
	var gui: GUIText;

function Start() { gui.text = mov.duration.ToString(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public MovieTexture mov; public GUIText gui; void Start() { gui.text = mov.duration.ToString(); } }