propertyName | Property name, e.g. "_SrcBlend". |
nameID | Property name ID, use Shader.PropertyToID to get it. |
value | Integer value to set. |
Set a named integer value.
When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
This function is just an alias to SetFloat that casts the passed value to a float.