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Material.GetFloat

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public function GetFloat(propertyName: string): float;
public float GetFloat(string propertyName);
public function GetFloat(nameID: int): float;
public float GetFloat(int nameID);

Parameters

propertyName The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.

Description

Get a named float value.

function Start() {
	var rend = GetComponent.<Renderer>();
	rend.material.shader = Shader.Find("Specular");
	print(rend.material.GetFloat("_Shininess"));
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }