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ClosepropertyName | The name of the property. |
nameID | The name ID of the property retrieved by Shader.PropertyToID. |
Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
function Start() { var rend = GetComponent.<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }