Copy properties from other material into this material.
This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.
// Attach this to a gameObject that has a renderer. // Copies any property mat has and assigns it to this transform material
var mat : Material;
function Start() { GetComponent.<Renderer>().material.CopyPropertiesFromMaterial(mat); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; void Start() { GetComponent<Renderer>().material.CopyPropertiesFromMaterial(mat); } }