The material's texture.
The same as using GetTexture or SetTexture with "_MainTex"
name.
See Also: SetTexture, GetTexture.
#pragma strict
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.
public var textures: Texture[];
public var changeInterval: float = 0.33F;
public var rend: Renderer;
function Start() {
rend = GetComponent.<Renderer>();
}
function Update() {
if (textures.Length == 0)return ;
var index: int = Mathf.FloorToInt(Time.time / changeInterval);
index = index % textures.Length;
rend.material.mainTexture = textures[index];
}
// Change renderer's texture eachchangeInterval/
// seconds from the texture array defined in the inspector.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); } void Update() { if (textures.Length == 0) return; int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }