The main material's color.
// Fade the color from red to green // back and forth over the defined duration
var colorStart : Color = Color.red; var colorEnd : Color = Color.green; var duration : float = 1.0; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update () { var lerp: float = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }