Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LineRenderer.SetColors

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetColors(start: Color, end: Color): void;
public void SetColors(Color start, Color end);

Parameters

Description

Set the line color at the start and at the end.

	// Adds a lineRenderer to this transform and
	// makes the line renderer fade at the end.

var c1 : Color = Color.white; var c2 : Color = Color(1,1,1,0);

function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color c1 = Color.white; public Color c2 = new Color(1, 1, 1, 0); void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); } }