Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LightmapParameters.blurRadius

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var blurRadius: int;
public int blurRadius;

Description

The radius (in texels) of the post-processing filter that blurs baked direct lighting.

The filter is aware of geometry and visibility between texels and thus light leaking is reduced. In general, a value in the range from 2 to 8 leads to good results. Note that the processing time depends on the filter size squared and thus larger values should be avoided.