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LensFlare.brightness

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public var brightness: float;
public float brightness;

Description

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.

	// Increments the strenght of the Lensflare lf when the Transform tr
	// gets closer to the Lens flare

var lf : LensFlare; var tr : Transform;

function Update() { lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }