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HostData.playerLimit

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public var playerLimit: int;
public int playerLimit;

Description

Maximum players limit.

	// Requests info from the master server and prints
	// the gameType of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " max spots: " + element.playerLimit); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " max spots: " + element.playerLimit); } } }