Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeother | The other Collider involved in this collision. |
OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.
This message is sent to the trigger and the collider that touches the trigger.
Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Note: OnTriggerStay function is on the physics timer so it won't necessarily run every frame.
#pragma strict // Applies an upwards force to all rigidbodies that enter the trigger. function OnTriggerStay(other: Collider) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour {
// Applies an upwards force to all rigidbodies that enter the trigger. void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }