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CloseThe radius of the character's capsule.
// Set the controller radius to 0.3 var controller : CharacterController; controller = GetComponent.<CharacterController>(); controller.radius = 0.3;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.radius = 0.3F; } }