Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.SetStereoProjectionMatrices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetStereoProjectionMatrices(leftMatrix: Matrix4x4, rightMatrix: Matrix4x4): void;
public void SetStereoProjectionMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix);

Parameters

leftMatrix Projection matrix for the stereo left eye.
rightMatrix Projection matrix for the stereo right eye.

Description

Set custom projection matrices for both eyes.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.