Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closego | Root object of your transform hierachy. It must be the top most gameobject when you create the avatar. |
humanDescription | Humanoid description of the avatar. |
Avatar Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid.
Create a humanoid avatar.
The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch. See Also: HumanDescription.