Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe default AudioClip to play.
#pragma strict @RequireComponent(AudioSource) public var otherClip: AudioClip; function Start() { var audio: AudioSource = GetComponent.<AudioSource>(); audio.Play(); new WaitForSeconds(audio.clip.length)audio.clip = otherClip; audio.Play(); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }