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AudioMixer.TransitionToSnapshots

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public function TransitionToSnapshots(snapshots: AudioMixerSnapshot[], weights: float[], timeToReach: float): void;
public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

Parameters

snapshots The set of snapshots to be mixed.
weights The mix weights for the snapshots specified.
timeToReach Relative time after which the mixture should be reached from any current state.

Description

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.