Legacy Documentation: Version 5.4
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AssetBundle.LoadAsset

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public function LoadAsset(name: string): Object;
public Object LoadAsset(string name);

Parameters

Description

Loads asset with name from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public function LoadAsset(name: string, type: Type): Object;
public Object LoadAsset(string name, Type type);

Parameters

Description

Loads asset with name of a given type from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public function LoadAsset(name: string): T;
public T LoadAsset(string name);

Parameters

Description

Loads asset with name of type T from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.