Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorController.SetStateEffectiveMotion

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetStateEffectiveMotion(state: Animations.AnimatorState, motion: Motion): void;
public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion);
public function SetStateEffectiveMotion(state: Animations.AnimatorState, motion: Motion, layerIndex: int): void;
public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion, int layerIndex);

Parameters

state The AnimatorState which we want to set the Motion.
motion The Motion that will be set.
layerIndex The layer to set the Motion.

Description

Sets the effective Motion for the AnimatorState. The Motion is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to set the Motion that is effectively used.