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AnimatorController.AddMotion

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public function AddMotion(motion: Motion): Animations.AnimatorState;
public Animations.AnimatorState AddMotion(Motion motion);
public function AddMotion(motion: Motion, layerIndex: int): Animations.AnimatorState;
public Animations.AnimatorState AddMotion(Motion motion, int layerIndex);

Parameters

motion The Motion that will be in the AnimatorState.
layerIndex The layer where the Motion will be added.

Description

Utility function that creates a new state with the motion in it.

The state asset that is created is added as a sub asset of the state machine to which it is added. This function pushes an Undo operation.