Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe time at which the event will be fired off.
The AnimationEvent obtains a time length from the clip it is attached to.
The time property determines when the event is processed. For example, if the clip had a length of
2s and time
is set to 1.5f, then the function is called 1.5s after the application
starts, and then every 2s. The example on the AnimationEvent page shows how the
time
property can be used.