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CloseSamples animations at the current state.
This is useful when you explicitly want to set up some animation state, and sample it once.
var anim: Animation;
function Start() { anim = GetComponent.<Animation>(); anim["MyClip"].time = 2.0; anim["MyClip"].enabled = true; anim["MyClip"].weight = 1; // Sample animations now. anim.Sample();
anim["MyClip"].enabled = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); anim["MyClip"].time = 2.0F; anim["MyClip"].enabled = true; anim["MyClip"].weight = 1; anim.Sample(); anim["MyClip"].enabled = false; } }