Optional RectTransform to use as a handle for the slider.
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainSlider;
public var handleHighlighted;
//Deactivates the old Handle, then assigns and enables the new one.
function Start() {
mainSlider.handleRect.gameObject.SetActive(false);
mainSlider.handleRect = handleHighlighted;
mainSlider.handleRect.gameObject.SetActive(true);
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform" (Child of "Handle Slide Area"). public RectTransform handleHighlighted;
//Deactivates the old Handle, then assigns and enables the new one. void Start() { mainSlider.handleRect.gameObject.SetActive (false); mainSlider.handleRect = handleHighlighted; mainSlider.handleRect.gameObject.SetActive (true); } }