The direction of the slider, from minimum to maximum value.
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainSlider;
public function Start() {
//Changes the direction of the slider.
if (mainSlider.direction == Slider.Direction.BottomToTop) {
mainSlider.direction = Slider.Direction.TopToBottom;
}
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; public void Start() { //Changes the direction of the slider. if (mainSlider.direction == Slider.Direction.BottomToTop) { mainSlider.direction = Slider.Direction.TopToBottom; } } }