Legacy Documentation: Version 5.3
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Selectable.spriteState

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public var spriteState: UI.SpriteState;
public UI.SpriteState spriteState;

Description

The SpriteState for this selectable object.

Modifications will not be visible if transition is not SpriteSwap.

#pragma strict
// Required when Using UI elements.
public var sprState = new SpriteState();
public var btnMain;
function Start() {
	//Assigns the new sprite states to the button.
	btnMain.spriteState = sprState;
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { //Creates an instance of a sprite state (This includes the highlighted, pressed and disabled sprite. public SpriteState sprState = new SpriteState(); public Button btnMain;

void Start () { //Assigns the new sprite states to the button. btnMain.spriteState = sprState; } }