Whether the Image should be filled clockwise (true) or counter-clockwise (false).
This willl only have any effect if the Image.type is set to Image.Type.Filled and Image.fillMethod is set to any of the Radial methods.
#pragma strict
// Required when Using UI elements.
public class FillClockwiseScript {
public var healthCircle;
// Clockwise for the Player, Counter Clockwise for the opponent.
function SetHealthDirection(target) {
if (target.tag == "Player") {
healthCircle.fillClockwise = true;
}
elseif (target.tag == "Opponent") {
healthCircle.fillClockwise = false;
}
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class FillClockwiseScript : MonoBehaviour {
public Image healthCircle;
// This method sets the direction of the health circle. // Clockwise for the Player, Counter Clockwise for the opponent. void SetHealthDirection (GameObject target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } else if (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }