Amount of the Image shown when the Image.type is set to Image.Type.Filled.
0-1 range with 0 being nothing shown, and 1 being the full Image.
#pragma strict
// Required when Using UI elements.
public class Cooldown {
public var cooldown;
public var coolingDown;
public var waitTime = 30.0f;
// Update is called once per frame
function Update()
{
if (coolingDown == true)
{
//Reduce fill amount over 30 seconds
cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime;
}
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f;
// Update is called once per frame void Update () { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f/waitTime * Time.deltaTime; } } }