Legacy Documentation: Version 5.3
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Image.fillAmount

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public var fillAmount: float;
public float fillAmount;

Description

Amount of the Image shown when the Image.type is set to Image.Type.Filled.

0-1 range with 0 being nothing shown, and 1 being the full Image.

#pragma strict
// Required when Using UI elements.
public class Cooldown {

public var cooldown; public var coolingDown; public var waitTime = 30.0f;

// Update is called once per frame function Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f;

// Update is called once per frame void Update () { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f/waitTime * Time.deltaTime; } } }